/*
 * This file is part of the Try! Engine project.
 *
 * Copyright 2010-2011 Emanuele Bertoldi. All rights reserved.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 * You should have received a copy of the modified BSD License along with this
 * program. If not, see <http://www.opensource.org/licenses/bsd-license.php>
 */

#include "cameracontroller.h"
#include "graphicsmanager.h"
#include <object.h>

using namespace Try;

PropertyName CameraController::name  = "try.graphics.cameracontroller";

CameraController::CameraController(
        Object* owner,
        CameraNode* camera
        )
    : SceneTransformable(CameraController::name, owner, camera)
{
}

CameraController::CameraController(
        Object* owner,
        const String& name,
        const ResourceHandle& pipeline,
        int width,
        int height,
        float fov,
        float near_clip,
        float far_clip,
        const Transform& t,
        SceneNode* parent
        )
    : SceneTransformable(CameraController::name, owner, new CameraNode(name, pipeline, width, height, fov, near_clip, far_clip, t, parent))
{
}

CameraController::~CameraController()
{
}

Property* CameraController::copy(Object* owner) const
{
    CameraNode* node = this->sceneNode<CameraNode>();

    if (node)
        return new CameraController(owner, node);

    return 0;
}

String CameraController::serialize() const
{
    return "";
}
